Errors, Debugging, and Defensive Programming

Learning Outcomes

  • To be able to read a traceback, and determine where the error took place and what type it is.
  • To be able to describe the types of situations in which syntax errors, indentation errors, name errors, index errors, and missing file errors occur.
  • Explain what an assertion is.
  • Add assertions that check the program’s state is correct.
  • Correctly add precondition and postcondition assertions to functions.
  • Explain what test-driven development is, and use it when creating new functions.
  • Explain why variables should be initialized using actual data values rather than arbitrary constants.
  • Debug code containing an error systematically.
  • Identify ways of making code less error-prone and more easily tested.

Questions

  • How does Python report errors?
  • How can I handle errors in Python programs?
  • How can I make my programs more reliable?
  • How can I debug my program?

Structure & Agenda

  1. Read and interpret Python tracebacks (~30 min)
  2. Diagnose common runtime and syntax errors (~30 min)
  3. Use assertions and test-driven thinking for safer code (~30 min)
  4. Apply practical debugging heuristics to real examples (~30 min)

🔧 Activities spaced throughout the session

Errors and Exceptions

Every programmer encounters errors, both those who are just beginning, and those who have been programming for years. Encountering errors and exceptions can be very frustrating at times, and can make coding feel like a hopeless endeavour. However, understanding what the different types of errors are and when you are likely to encounter them can help a lot. Once you know why you get certain types of errors, they become much easier to fix.

Tracebacks

Errors in Python have a very specific form, called a traceback. Let’s examine one:

This particular traceback has two levels. You can determine the number of levels by looking for the number of arrows on the left hand side. In this case:

  1. The first shows code from the cell above, with an arrow pointing to Line 11 (which is favorite_ice_cream()).

  2. The second shows some code in the function favorite_ice_cream, with an arrow pointing to Line 9 (which is print(ice_creams[3])).

The last level is the actual place where the error occurred. The other level(s) show what function the program executed to get to the next level down. So, in this case, the program first performed a function call to the function favorite_ice_cream. Inside this function, the program encountered an error on Line 6, when it tried to run the code print(ice_creams[3]).

Long Tracebacks

Sometimes, you might see a traceback that is very long -- sometimes they might even be 20 levels deep! This can make it seem like something horrible happened, but the length of the error message does not reflect severity, rather, it indicates that your program called many functions before it encountered the error. Most of the time, the actual place where the error occurred is at the bottom-most level, so you can skip down the traceback to the bottom.

So what error did the program actually encounter? In the last line of the traceback, Python helpfully tells us the category or type of error (in this case, it is an IndexError) and a more detailed error message (in this case, it says “list index out of range”).

If you encounter an error and don’t know what it means, it is still important to read the traceback closely. That way, if you fix the error, but encounter a new one, you can tell that the error changed. Additionally, sometimes knowing where the error occurred is enough to fix it, even if you don’t entirely understand the message.

If you do encounter an error you don’t recognize, try looking at the official documentation on errors. However, note that you may not always be able to find the error there, as it is possible to create custom errors. In that case, hopefully the custom error message is informative enough to help you figure out what went wrong.

Challenge: Reading Error Messages

Read the Python code and the resulting traceback below, and answer the following questions:

  1. How many levels does the traceback have?
  2. What is the function name where the error occurred?
  3. On which line number in this function did the error occur?
  4. What is the type of error?
  5. What is the error message?

Solution: Reading Error Messages

  1. 3 levels
  2. print_message
  3. 13
  4. IndexError
  5. list index out of range You can then infer that 7 is not the right index to use with messages.

Better errors on newer Pythons

Newer versions of Python have improved error printouts. If you are debugging errors, it is often helpful to use the latest Python version, even if you support older versions of Python.

Syntax Errors

When you forget a colon at the end of a line, accidentally add one space too many when indenting under an if statement, or forget a parenthesis, you will encounter a syntax error. This means that Python couldn’t figure out how to read your program. This is similar to forgetting punctuation in English: for example, this text is difficult to read there is no punctuation there is also no capitalization why is this hard because you have to figure out where each sentence ends you also have to figure out where each sentence begins to some extent it might be ambiguous if there should be a sentence break or not.

People can typically figure out what is meant by text with no punctuation, but people are much smarter than computers. If Python doesn’t know how to read the program, it will give up and inform you with an error. For example:

Here, Python tells us that there is a SyntaxError on line 1, and even puts a little arrow in the place where there is an issue. In this case the problem is that the function definition is missing a colon at the end.

Actually, the function above has two issues with syntax. If we fix the problem with the colon, we see that there is also an IndentationError, which means that the lines in the function definition do not all have the same indentation:

Both SyntaxError and IndentationError indicate a problem with the syntax of your program, but an IndentationError is more specific: it always means that there is a problem with how your code is indented.

Tabs and Spaces

Some indentation errors are harder to spot than others. In particular, mixing spaces and tabs can be difficult to spot because they are both whitespace. In the example below, the first two lines in the body of the function some_function are indented with tabs, while the third line — with spaces. If you’re working in a Jupyter notebook, be sure to copy and paste this example rather than trying to type it in manually because Jupyter automatically replaces tabs with spaces.

Visually it is impossible to spot the error. Fortunately, Python does not allow you to mix tabs and spaces.

Variable Name Errors

Another very common type of error is called a NameError, and occurs when you try to use a variable that does not exist. For example:

Variable name errors come with some of the most informative error messages, which are usually of the form “name ‘the_variable_name’ is not defined”.

Why does this error message occur? That’s a harder question to answer, because it depends on what your code is supposed to do. However, there are a few very common reasons why you might have an undefined variable. The first is that you meant to use a string, but forgot to put quotes around it:

The second reason is that you might be trying to use a variable that does not yet exist. In the following example, count should have been defined (e.g., with count = 0) before the for loop:

Finally, the third possibility is that you made a typo when you were writing your code. Let’s say we fixed the error above by adding the line Count = 0 before the for loop. Frustratingly, this actually does not fix the error. Remember that variables are case-sensitive, so the variable count is different from Count. We still get the same error, because we still have not defined count:

Index Errors

Next up are errors having to do with containers (like lists and strings) and the items within them. If you try to access an item in a list or a string that does not exist, then you will get an error. This makes sense: if you asked someone what day they would like to get coffee, and they answered “caturday”, you might be a bit annoyed. Python gets similarly annoyed if you try to ask it for an item that doesn’t exist:

Here, Python is telling us that there is an IndexError in our code, meaning we tried to access a list index that did not exist.

File Errors

The last type of error we’ll cover today are those associated with reading and writing files: FileNotFoundError. If you try to read a file that does not exist, you will receive a FileNotFoundError telling you so. If you attempt to write to a file that was opened read-only, Python 3 returns an UnsupportedOperationError. More generally, problems with input and output manifest as OSErrors, which may show up as a more specific subclass; you can see the list in the Python docs. They all have a unique UNIX errno, which is you can see in the error message.

One reason for receiving this error is that you specified an incorrect path to the file. For example, if I am currently in a folder called myproject, and I have a file in myproject/writing/myfile.txt, but I try to open myfile.txt, this will fail. The correct path would be writing/myfile.txt. It is also possible that the file name or its path contains a typo.

A related issue can occur if you use the “read” flag instead of the “write” flag. Python will not give you an error if you try to open a file for writing when the file does not exist. However, if you meant to open a file for reading, but accidentally opened it for writing, and then try to read from it, you will get an UnsupportedOperation error telling you that the file was not opened for reading:

These are the most common errors with files, though many others exist. If you get an error that you’ve never seen before, searching the Internet for that error type often reveals common reasons why you might get that error.

Challenge: Identifying Syntax Errors

  1. Read the code below, and (without running it) try to identify what the errors are.
  2. Run the code, and read the error message. Is it a SyntaxError or an IndentationError?
  3. Fix the error.
  4. Repeat steps 2 and 3, until you have fixed all the errors.

Solution: Identifying Syntax Errors

SyntaxError for missing (): at end of first line, IndentationError for mismatch between second and third lines. A fixed version is:

Challenge: Identifying Variable Name Errors

  1. Read the code below, and (without running it) try to identify what the errors are.
  2. Run the code, and read the error message. What type of NameError do you think this is? In other words, is it a string with no quotes, a misspelled variable, or a variable that should have been defined but was not?
  3. Fix the error.
  4. Repeat steps 2 and 3, until you have fixed all the errors.

Solution: Identifying Variable Name Errors

3 NameErrors for number being misspelled, for message not defined, and for a not being in quotes.

Fixed version:

Challenge: Identifying Index Errors

  1. Read the code below, and (without running it) try to identify what the errors are.
  2. Run the code, and read the error message. What type of error is it?
  3. Fix the error.

Solution: Identifying Index Errors

IndexError; the last entry is seasons[3], so seasons[4] doesn’t make sense. A fixed version is:

Defensive Programming

Our previous lessons have introduced the basic tools of programming: variables and lists, file I/O, loops, conditionals, and functions. What they haven’t done is show us how to tell whether a program is getting the right answer, and how to tell if it’s still getting the right answer as we make changes to it.

To achieve that, we need to:

  • Write programs that check their own operation.
  • Write and run tests for widely-used functions.
  • Make sure we know what “correct” actually means.

The good news is, doing these things will speed up our programming, not slow it down. As in real carpentry — the kind done with lumber — the time saved by measuring carefully before cutting a piece of wood is much greater than the time that measuring takes.

Assertions

The first step toward getting the right answers from our programs is to assume that mistakes will happen and to guard against them. This is called defensive programming, and the most common way to do it is to add assertions to our code so that it checks itself as it runs. An assertion is simply a statement that something must be true at a certain point in a program. When Python sees one, it evaluates the assertion’s condition. If it’s true, Python does nothing, but if it’s false, Python halts the program immediately and prints the error message if one is provided. For example, this piece of code halts as soon as the loop encounters a value that isn’t positive:

🛡️ Assertions catch mistakes early and make code safer.

Programs like the Firefox browser are full of assertions: 10-20% of the code they contain are there to check that the other 80–90% are working correctly. Broadly speaking, assertions fall into three categories:

  • A precondition is something that must be true at the start of a function in order for it to work correctly.

  • A postcondition is something that the function guarantees is true when it finishes.

  • An invariant is something that is always true at a particular point inside a piece of code.

For example, suppose we are representing rectangles using a tuple of four coordinates (x0, y0, x1, y1), representing the lower left and upper right corners of the rectangle. In order to do some calculations, we need to normalize the rectangle so that the lower left corner is at the origin and the longest side is 1.0 units long. This function does that, but checks that its input is correctly formatted and that its result makes sense:

The preconditions on lines 6, 8, and 9 catch invalid inputs:

The post-conditions on lines 20 and 21 help us catch bugs by telling us when our calculations might have been incorrect. For example, if we normalize a rectangle that is taller than it is wide everything seems OK:

but if we normalize one that’s wider than it is tall, the assertion is triggered:

Re-reading our function, we realize that line 14 should divide dy by dx rather than dx by dy. In a Jupyter notebook, you can display line numbers by typing Ctrl+M followed by L. If we had left out the assertion at the end of the function, we would have created and returned something that had the right shape as a valid answer, but wasn’t. Detecting and debugging that would almost certainly have taken more time in the long run than writing the assertion.

But assertions aren’t just about catching errors: they also help people understand programs. Each assertion gives the person reading the program a chance to check (consciously or otherwise) that their understanding matches what the code is doing.

Most good programmers follow two rules when adding assertions to their code. The first is, fail early, fail often. The greater the distance between when and where an error occurs and when it’s noticed, the harder the error will be to debug, so good code catches mistakes as early as possible.

The second rule is, turn bugs into assertions or tests. Whenever you fix a bug, write an assertion that catches the mistake should you make it again. If you made a mistake in a piece of code, the odds are good that you have made other mistakes nearby, or will make the same mistake (or a related one) the next time you change it. Writing assertions to check that you haven’t regressed (i.e., haven’t re-introduced an old problem) can save a lot of time in the long run, and helps to warn people who are reading the code (including your future self) that this bit is tricky.

Test-Driven Development

An assertion checks that something is true at a particular point in the program. The next step is to check the overall behavior of a piece of code, i.e., to make sure that it produces the right output when it’s given a particular input. For example, suppose we need to find where two or more time series overlap. The range of each time series is represented as a pair of numbers, which are the time the interval started and ended. The output is the largest range that they all include:

Graph showing three number lines and, at the bottom, the interval that they overlap.

Most novice programmers would solve this problem like this:

  1. Write a function range_overlap.
  2. Call it interactively on two or three different inputs.
  3. If it produces the wrong answer, fix the function and re-run that test.

This clearly works — after all, thousands of scientists are doing it right now — but there’s a better way:

  1. Write a short function for each test.
  2. Write a range_overlap function that should pass those tests.
  3. If range_overlap produces any wrong answers, fix it and re-run the test functions.

Writing the tests before writing the function they exercise is called test-driven development (TDD). Its advocates believe it produces better code faster because:

  1. If people write tests after writing the thing to be tested, they are subject to confirmation bias, i.e., they subconsciously write tests to show that their code is correct, rather than to find errors.
  2. Writing tests helps programmers figure out what the function is actually supposed to do.

We start by defining an empty function range_overlap:

Here are three test statements for range_overlap:

The error is actually reassuring: we haven’t implemented any logic into range_overlap yet, so if the tests passed, it would indicate that we’ve written an entirely ineffective test.

And as a bonus of writing these tests, we’ve implicitly defined what our input and output look like: we expect a list of pairs as input, and produce a single pair as output.

Something important is missing, though. We don’t have any tests for the case where the ranges don’t overlap at all:

What should range_overlap do in this case: fail with an error message, produce a special value like (0.0, 0.0) to signal that there’s no overlap, or something else? Any actual implementation of the function will do one of these things; writing the tests first helps us figure out which is best before we’re emotionally invested in whatever we happened to write before we realized there was an issue.

And what about this case?

Do two segments that touch at their endpoints overlap or not? Mathematicians usually say “yes”, but engineers usually say “no”. The best answer is “whatever is most useful in the rest of our program”, but again, any actual implementation of range_overlap is going to do something, and whatever it is ought to be consistent with what it does when there’s no overlap at all.

Since we’re planning to use the range this function returns as the X axis in a time series chart, we decide that:

  1. every overlap has to have non-zero width, and
  2. we will return the special value None when there’s no overlap.

None is built into Python, and means “nothing here”. (Other languages often call the equivalent value null or nil). With that decision made, we can finish writing our last two tests:

Again, we get an error because we haven’t written our function, but we’re now ready to do so:

Take a moment to think about why we calculate the left endpoint of the overlap as the maximum of the input left endpoints, and the overlap right endpoint as the minimum of the input right endpoints. We’d now like to re-run our tests, but they’re scattered across three different cells. To make running them easier, let’s put them all in a function:

We can now test range_overlap with a single function call:

The first test that was supposed to produce None fails, so we know something is wrong with our function. We don’t know whether the other tests passed or failed because Python halted the program as soon as it spotted the first error. Still, some information is better than none, and if we trace the behavior of the function with that input, we realize that we’re initializing max_left and min_right to 0.0 and 1.0 respectively, regardless of the input values. This violates another important rule of programming: always initialize from data.

Challenge: Pre- and Post-Conditions

Suppose you are writing a function called average that calculates the average of the numbers in a NumPy array. What pre-conditions and post-conditions would you write for it? Compare your answer to your neighbor’s: can you think of a function that will pass your tests but not his/hers or vice versa?

Solution: Pre- and Post-Conditions

Challenge: Testing Assertions

Given a sequence of a number of cars, the function get_total_cars returns the total number of cars.

Code Example: Testing Assertions

Explain in words what the assertions in this function check, and for each one, give an example of input that will make that assertion fail.

Solution: Testing Assertions

  • The first assertion checks that the input sequence values is not empty. An empty sequence such as [] will make it fail.
  • The second assertion checks that each value in the list can be turned into an integer. Input such as [1, 2, 'c', 3] will make it fail.
  • The third assertion checks that the total of the list is greater than 0. Input such as [-10, 2, 3] will make it fail.

Debugging

Once testing has uncovered problems, the next step is to fix them. Many novices do this by making more-or-less random changes to their code until it seems to produce the right answer, but that’s very inefficient (and the result is usually only correct for the one case they’re testing). The more experienced a programmer is, the more systematically they debug, and most follow some variation on the rules explained below.

Know What It’s Supposed to Do

The first step in debugging something is to know what it’s supposed to do. “My program doesn’t work” isn’t good enough: in order to diagnose and fix problems, we need to be able to tell correct output from incorrect. If we can write a test case for the failing case — i.e., if we can assert that with these inputs, the function should produce that result — then we’re ready to start debugging. If we can’t, then we need to figure out how we’re going to know when we’ve fixed things.

But writing test cases for scientific software is frequently harder than writing test cases for commercial applications, because if we knew what the output of the scientific code was supposed to be, we wouldn’t be running the software: we’d be writing up our results and moving on to the next program. In practice, scientists tend to do the following:

Test with simplified data

  1. Test with simplified data. Before doing statistics on a real data set, we should try calculating statistics for a single record, for two identical records, for two records whose values are one step apart, or for some other case where we can calculate the right answer by hand.

  2. Test a simplified case. If our program is supposed to simulate magnetic eddies in rapidly-rotating blobs of supercooled helium, our first test should be a blob of helium that isn’t rotating, and isn’t being subjected to any external electromagnetic fields. Similarly, if we’re looking at the effects of climate change on speciation, our first test should hold temperature, precipitation, and other factors constant.

  3. Compare to an oracle. A test oracle is something whose results are trusted, such as experimental data, an older program, or a human expert. We use test oracles to determine if our new program produces the correct results. If we have a test oracle, we should store its output for particular cases so that we can compare it with our new results as often as we like without re-running that program.

  4. Check conservation laws. Mass, energy, and other quantities are conserved in physical systems, so they should be in programs as well. Similarly, if we are analyzing patient data, the number of records should either stay the same or decrease as we move from one analysis to the next (since we might throw away outliers or records with missing values). If “new” patients start appearing out of nowhere as we move through our pipeline, it’s probably a sign that something is wrong.

  5. Visualize. Data analysts frequently use simple visualizations to check both the science they’re doing and the correctness of their code (just as we did in the opening lesson of this tutorial). This should only be used for debugging as a last resort, though, since it’s very hard to compare two visualizations automatically.

Make It Fail Every Time

We can only debug something when it fails, so the second step is always to find a test case that makes it fail every time. The “every time” part is important because few things are more frustrating than debugging an intermittent problem: if we have to call a function a dozen times to get a single failure, the odds are good that we’ll scroll past the failure when it actually occurs.

As part of this, it’s always important to check that our code is “plugged in”, i.e., that we’re actually exercising the problem that we think we are. Every programmer has spent hours chasing a bug, only to realize that they were actually calling their code on the wrong data set or with the wrong configuration parameters, or are using the wrong version of the software entirely. Mistakes like these are particularly likely to happen when we’re tired, frustrated, and up against a deadline, which is one of the reasons late-night (or overnight) coding sessions are almost never worthwhile.

Make It Fail Fast

If it takes 20 minutes for the bug to surface, we can only do three experiments an hour. This means that we’ll get less data in more time and that we’re more likely to be distracted by other things as we wait for our program to fail, which means the time we are spending on the problem is less focused. It’s therefore critical to make it fail fast.

As well as making the program fail fast in time, we want to make it fail fast in space, i.e., we want to localize the failure to the smallest possible region of code:

  1. The smaller the gap between cause and effect, the easier the connection is to find. Many programmers therefore use a divide and conquer strategy to find bugs, i.e., if the output of a function is wrong, they check whether things are OK in the middle, then concentrate on either the first or second half, and so on.

  2. N things can interact in N! different ways, so every line of code that isn’t run as part of a test means more than one thing we don’t need to worry about.

Change One Thing at a Time, For a Reason

Replacing random chunks of code is unlikely to do much good. (After all, if you got it wrong the first time, you’ll probably get it wrong the second and third as well.) Good programmers therefore change one thing at a time, for a reason. They are either trying to gather more information (“is the bug still there if we change the order of the loops?”) or test a fix (“can we make the bug go away by sorting our data before processing it?”).

Every time we make a change, however small, we should re-run our tests immediately, because the more things we change at once, the harder it is to know what’s responsible for what (those N! interactions again). And we should re-run all of our tests: more than half of fixes made to code introduce (or re-introduce) bugs, so re-running all of our tests tells us whether we have regressed.

Keep Track of What You’ve Done

Good scientists keep track of what they’ve done so that they can reproduce their work, and so that they don’t waste time repeating the same experiments or running ones whose results won’t be interesting. Similarly, debugging works best when we keep track of what we’ve done and how well it worked. If we find ourselves asking, “Did left followed by right with an odd number of lines cause the crash? Or was it right followed by left? Or was I using an even number of lines?” then it’s time to step away from the computer, take a deep breath, and start working more systematically.

Records are particularly useful when the time comes to ask for help. People are more likely to listen to us when we can explain clearly what we did, and we’re better able to give them the information they need to be useful.

Version Control Revisited

Version control is often used to reset software to a known state during debugging, and to explore recent changes to code that might be responsible for bugs. In particular, most version control systems (e.g. git, Mercurial) have:

  1. a blame command that shows who last changed each line of a file;
  2. a bisect command that helps with finding the commit that introduced an issue.

Be Humble

And speaking of help: if we can’t find a bug in 10 minutes, we should be humble and ask for help. Explaining the problem to someone else is often useful, since hearing what we’re thinking helps us spot inconsistencies and hidden assumptions. If you don’t have someone nearby to share your problem description with, get a rubber duck!

Asking for help also helps alleviate confirmation bias. If we have just spent an hour writing a complicated program, we want it to work, so we’re likely to keep telling ourselves why it should, rather than searching for the reason it doesn’t. People who aren’t emotionally invested in the code can be more objective, which is why they’re often able to spot the simple mistakes we have overlooked.

Part of being humble is learning from our mistakes. Programmers tend to get the same things wrong over and over: either they don’t understand the language and libraries they’re working with, or their model of how things work is wrong. In either case, taking note of why the error occurred and checking for it next time quickly turns into not making the mistake at all.

And that is what makes us most productive in the long run. As the saying goes, A week of hard work can sometimes save you an hour of thought. If we train ourselves to avoid making some kinds of mistakes, to break our code into modular, testable chunks, and to turn every assumption (or mistake) into an assertion, it will actually take us less time to produce working programs, not more.

Challenge: Debug With a Neighbor

Take a function that you have written today, and introduce a tricky bug. Your function should still run, but will give the wrong output. Switch seats with your neighbor and attempt to debug the bug that they introduced into their function. Which of the principles discussed above did you find helpful?

Challenge: Not Supposed to be the Same

You are assisting a researcher with Python code that computes the Body Mass Index (BMI) of patients. The researcher is concerned because all patients seemingly have unusual and identical BMIs, despite having different physiques. BMI is calculated as weight in kilograms divided by the square of height in metres.

Use the debugging principles in this exercise and locate problems with the code. What suggestions would you give the researcher for ensuring any later changes they make work correctly? What bugs do you spot?

Solution: Not Supposed to be the Same

Suggestions for debugging

  • Add printing statement in the calculate_bmi function, like print('weight:', weight, 'height:', height), to make clear that what the BMI is based on.
  • Change print("Patient's BMI is: %f" % bmi) to print("Patient's BMI (weight: %f, height: %f) is: %f" % (weight, height, bmi)), in order to be able to distinguish bugs in the function from bugs in the loop.

Bugs found

  • The loop is not being utilised correctly. height and weight are always set as the first patient’s data during each iteration of the loop.

  • The height/weight variables are reversed in the function call to calculate_bmi(...), the correct BMIs are 21.604938, 22.160665 and 51.903114.

Further Information

📚 Keypoints

  • Tracebacks can look intimidating, but they give us a lot of useful information about what went wrong in our program, including where the error occurred and what type of error it was.
  • An error having to do with the ‘grammar’ or syntax of the program is called a SyntaxError. If the issue has to do with how the code is indented, then it will be called an IndentationError.
  • A NameError will occur when trying to use a variable that does not exist. Possible causes are that a variable definition is missing, a variable reference differs from its definition in spelling or capitalization, or the code contains a string that is missing quotes around it.
  • Containers like lists and strings will generate errors if you try to access items in them that do not exist. This type of error is called an IndexError.
  • Trying to read a file that does not exist will give you an FileNotFoundError. Trying to read a file that is open for writing, or writing to a file that is open for reading, will give you an IOError.
  • Program defensively, i.e., assume that errors are going to arise, and write code to detect them when they do.
  • Put assertions in programs to check their state as they run, and to help readers understand how those programs are supposed to work.
  • Use preconditions to check that the inputs to a function are safe to use.
  • Use postconditions to check that the output from a function is safe to use.
  • Write tests before writing code in order to help determine exactly what that code is supposed to do.
  • Know what code is supposed to do before trying to debug it.
  • Make it fail every time.
  • Make it fail fast.
  • Change one thing at a time, and for a reason.
  • Keep track of what you’ve done.
  • Be humble.

🔦 Hints

  • Reproduce the error consistently before attempting a fix.
  • Add assertions and checks at boundaries where assumptions can fail.
  • Change one thing at a time and record what you tested.

Module Summary

This module builds debugging and defensive programming habits for reliable code. Learners interpret tracebacks, isolate failures, validate assumptions, and use systematic workflows to reduce recurring errors.

Additional Learning

The concepts in this module connect directly to practical data handling and exploration in Python.

Submodule Python Connection Why It Matters
Exceptions and Tracebacks Errors and Exceptions Reading tracebacks quickly shortens debug cycles.
Assertions and Contracts assert statement Assertions catch invalid states early.
Interactive Debugging pdb debugger Step-through debugging reveals actual runtime behavior.

Attribution

This lesson is derived from materials developed by the Software Carpentry project.

The original content is licensed under the Creative Commons Attribution 4.0 International (CC BY 4.0) license: https://github.com/swcarpentry/python-novice-inflammation/blob/main/LICENSE.md